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PostPosted: Sun Aug 01, 2010 7:38 am 
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Can rotate /align projected view.


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PostPosted: Wed Aug 04, 2010 10:43 am 
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Falconeer wrote:
Enable component patterns

What I mean is that I'd like to switch on and off the Patterns, so you can make changes on the first Part or Assembly and then switch the pattern on again.


What can't you change? You can edit the part or assembly (through browser or part priority), you can add or change constraints..

The problem I see is when there is a pattern of a pattern (sometimes of another pattern) and you want to change some participants (i think) that are higher up the order. Can't think of the exact example.. but on occasion I will have to delete the pattern and recreate. Is this what you mean?

Also changing a pattern by feature to a linear pattern (or circular) after it has been created. This isn't normally hard to recreate for a single pattern but again when there is a pattern of a pattern, you may have to recreate a lot of dependent patterns. This occurs when components may be deleted or replaced, demoted or parts are pushed from multi-body parts and now the feature is no longer accessible, reference geometry disappears, or other similar situations.

Just my :$:

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PostPosted: Wed Aug 04, 2010 11:09 am 
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Inv_kaos wrote:
Falconeer wrote:
Enable component patterns

What I mean is that I'd like to switch on and off the Patterns, so you can make changes on the first Part or Assembly and then switch the pattern on again.


What can't you change? You can edit the part or assembly (through browser or part priority), you can add or change constraints..

The problem I see is when there is a pattern of a pattern (sometimes of another pattern) and you want to change some participants (i think) that are higher up the order. Can't think of the exact example.. but on occasion I will have to delete the pattern and recreate. Is this what you mean?

Also changing a pattern by feature to a linear pattern (or circular) after it has been created. This isn't normally hard to recreate for a single pattern but again when there is a pattern of a pattern, you may have to recreate a lot of dependent patterns. This occurs when components may be deleted or replaced, demoted or parts are pushed from multi-body parts and now the feature is no longer accessible, reference geometry disappears, or other similar situations.

Just my :$:


I know I can change the parts or assy's through the browser, I just don't think it's very handy.
Maybe there is a better way then Enable, but couldn't think of one.
I'd rather edit within my screen then browser. :-|

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PostPosted: Thu Aug 05, 2010 4:31 am 
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Shift RMB -> part priority -> select part in the pattern you wan't to edit. (you will still have the same problem with assemblies though..)

Fair idea, was just spit-balling ideas.

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PostPosted: Thu Aug 05, 2010 6:56 am 
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Inv_kaos wrote:
Shift RMB -> part priority -> select part in the pattern you wan't to edit. (you will still have the same problem with assemblies though..)

Fair idea, was just spit-balling ideas.


Ideas are always welkom :thumbsup:

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PostPosted: Thu Aug 05, 2010 10:24 am 
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Priority selection : add the possibility to select assemblies (with level selection perhaps)

Example :
I want to select an assembly under a pattern, it is not possible easily (except with the browser)
or I want to select a sub assembly into an assembly (the workflow to chose the sub-level can be difficult...)

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PostPosted: Fri Aug 13, 2010 2:40 am 
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Slang800 wrote:
To be able to drive constraints in an Inventor Presentation File

To be able to drive multiple constraints at one time

To be able to setup a script of constraints to drive one after another or at the same time (such as to simulate the operations of a machine on an assembly line)

To be able to analyze interferences and potentially dangerous amounts of stress being exerted on parts while running a script like the one I just described


You might be getting into the realm of Inventor Publisher here......

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PostPosted: Thu Aug 26, 2010 2:52 pm 
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Please don't post too much wishes the next couple of weeks, cause I'll be on holiday for 3 weeks! :D

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PostPosted: Fri Aug 27, 2010 10:32 am 
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Roobuls wrote:
3D sketch should be better with more parametric editabilty.


It is fully parametric - what it isn't is dragable and it should be. Also 'equal to' sketch constraint should have been added years ago! Also little things that bug me is why do I need to make the origin axes visible to add parallel constraints - I should be able to pick them from the browser..

Also adaptivity has never worked. You can include the geometry but if you change anything you have to delete the geometry and the fixed constraints, re-include the geometry and re-constrain.

Roobuls wrote:
I use 3D sketch as my sweep path for handrail tubing on walkways and stairways. I find it a bit limited.


I also use 3D sweeps for my railing as opposed to using library parts for standard bends and closures. Do you use the flawed adaptivity or do use use derived geometry?

I derive my frames into a master part as surfaces, that I then place in my stanchion assembly. I place all my stanchions, save the assembly and derive that into my multibody master part for all the railing (this way I can project whatever I need). I then push all the railing into a railing assembly (or leave as a single part - depends on the detailing requirements). The stanchion assembly and the railing assembly go into a guardrail main assembly which then goes into the main assembly with my frame assembly.

It sounds a bit involved but for large railing assemblies you can save hours when making changes. Everything updates flawlessly compared to using 'adaptive' railing. If you set it out with that work flow in mind it isn't much slower than using in-context modelling.

Just my :$: on 3D sketches for hand-railing

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PostPosted: Sat Aug 28, 2010 12:31 am 
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Inv_kaos wrote:
I also use 3D sweeps for my railing ......

Thanks for sharing that.

I always need handrailing after I've used "Frame Generator" to create the walkways.
So I add the "Sweep" path (3D sketch) in the Frame sketch.
Then just create the sweep as it's own part from that.


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PostPosted: Sat Aug 28, 2010 8:12 am 
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How do you locate the rails to your stanchions if you use your frame sketch? Do you have to draw them each time or do you have iFeatures or sketch blocks pre-configured for each type of stanchion? Assuming you use bolt on webforge stanchions..

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PostPosted: Mon Aug 30, 2010 5:30 am 
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Inv_kaos wrote:
How do you locate the rails to your stanchions if you use....


I create the rails first, then instance the stanchions (webforge) latter.


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PostPosted: Fri Sep 03, 2010 2:34 pm 
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OK so since AUGI is a joke I figured we could take this over. What do you guys think about closing the lists soon and then making a poll where people can vote. We can then present the top 10 list items.

I'd need some volunteers to help out a bit. I know Falconeer will be willing to help (making the list on the first page is SUPER WORK!)

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PostPosted: Sat Sep 04, 2010 12:45 am 
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Good idea, I will be happy to help Sean.

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PostPosted: Wed Sep 08, 2010 1:06 pm 
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- be able to store iAssemblies in Content Center
- be able to suppress / unsuppress a solid body in an iPart

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